Big Bass Splash Through the Porthole

Peer through the glass at a fisherman hauling money-value fish from turquoise water beneath a sun-scorched canyon. Every card below is a porthole onto one working part of Reel Kingdom's slot: the money symbols, the wild collection, the buy-in price for free spins.

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Reviewed against the official rules screens No invented figures — RTP and caps quoted as published Demo opens instantly, no account needed
Circular porthole view of the Big Bass Splash logo art with the fisherman and bass mascot in turquoise splash water
The fisherman wild and bass scatter, seen through the porthole

Six Portholes Into the Mechanics

Reel Kingdom sets the reels at 5 across and 3 deep, with symbols paying left to right on adjacent reels starting from the leftmost reel. Everything below is drawn straight from the official information screens, nothing rounded up or guessed at.

96.71%

Return to Player

The published RTP for Big Bass Splash. No other figure applies to this title.

5000x

Maximum Win

Total win is capped at 5000x the total bet. Reaching it ends the free spins round immediately, pays out, and forfeits any spins left.

2x–5000x

Money Symbol Range

Fish symbols double as MONEY symbols carrying a random value: 2x, 5x, 10x, 15x, 20x, 25x, 50x, 100x, 200x, 500x, 1666x, 2500x or 5000x the total bet.

100x

Buy Free Spins

Skip the wait and buy straight into the FREE SPINS round for 100x the current total bet. The triggering spin can still land 3, 4 or 5 SCATTER symbols at random.

Wild

The Fisherman

Appears on all reels only during FREE SPINS, substitutes for every symbol except SCATTER, and collects every money value on screen when it lands.

Scatter

The Bass Fish

Appears on all reels. Three lands 10 free spins, four lands 15, five lands 20 — the entry ticket into wild collection.

The Collection Ladder

Inside FREE SPINS, every fourth wild collected retriggers the feature for 10 more spins and steps the collection multiplier up a level. It caps at level 4, after which no further retrigger is possible but every fish is worth ten times its face value.

Level 11x multiplier, 0–3 wilds collected
Level 22x multiplier, 4–7 wilds collected
Level 33x multiplier, 8–11 wilds collected
Level 410x multiplier, 12+ wilds, no further retrigger

Modifiers Before the Round Starts

Between zero and five of the following are randomly attached before a FREE SPINS round begins, and they stack.

More Fish

Extra money symbols populate the reel strips for the round.

More Fisherman

Extra WILD symbols appear across the reels.

More Dynamite, Hooks & Bazookas

Higher chance of the dynamite, hook or bazooka spin feature firing during the round.

Start From Level 2

The round opens already sitting at the level 2 collection multiplier.

+2 Spins

Two extra free spins from the start, plus two more added on every retrigger.

Base Game Respin

Land two scatters without a third and a respin or hook feature can pull a third one into place.

Cast the line yourself

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